WebOnWillCreateAsset (string path) Called before a new asset is created. More... static AssetMoveResult OnWillMoveAsset (string sourcePath, string destinationPath) Called before an asset is moved. More... Web18 de nov. de 2024 · It’s not a huge issue, but perhaps to note that it exists and to hopefully come up with a solution: The duplication has the same behavior as renaming, but the given solution doesn’t work for it. I’ve played around a bit with options and found that the OnWillCreateAsset is not called on duplication, but OnWillSaveAssets is.
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Web7 de mai. de 2024 · edited. # Building project Unity Editor version: 2024.3.0f1 (6eacc8284459) Build type: Release Batch mode: YES System name: Linux Distro version: #26~20.04.1-Ubuntu SMP Thu Apr 7 19:42:45 UTC 2024 Architecture: x86_64 Available memory: 6946 MB [LicensingClient] Channel doesn't exist: "LicenseClient-root" … WebAssetModificationProcessor lets you hook into saving of serialized assets and scenes which are edited inside Unity. This lets you prevent writing of assets by Unity for integration with VCS solutions like Perforce which require locking of files. This can be used as a callback to know when Assets are saved. You can then make actions such as run ... crystal store in nyack ny
如何扩展Unity URP的后处理Volume组件 - 知乎
Web14 de fev. de 2024 · Log ("OnWillCreateAsset is being called with the following asset: "+ assetName + "." static AssetDeleteResult OnWillDeleteAsset ( string path, … Web8 de set. de 2024 · 3. Notice the console logged the creation of the asset file and the creation of the associated meta file. 4. Duplicate an asset. 5. Notice nothing is logged in the console, AssetModificationProcessor.OnWillCreateAsset is not called. Reproduced in: 2024.3.0a7, 2024.2.0b11, 2024.1.1p1, 5.6.3p3, 5.5.4p4. This particular case has been … WebUnity calls this method when it is about to create an Asset you haven't imported (for example, .meta files). public class CustomAssetModificationProcessor : … crystal store jobs